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Old Mar 26, 2007, 10:08 PM // 22:08   #1
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Default [Guild Hall] Jade Isle Imba?

I see a lot of people say Jade Isle is really imba and was wondering why everyone says this.
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Old Mar 26, 2007, 10:56 PM // 22:56   #2
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TGH has at least 6 months worth of discussion as to why people believe this, if you can't figure it out.
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Old Mar 26, 2007, 11:06 PM // 23:06   #3
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Quote:
Originally Posted by Hauki
TGH has at least 6 months worth of discussion as to why people believe this, if you can't figure it out.
I don't even know what TGH is is it another forum? (guessing it's The Guild Hall)
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Old Mar 26, 2007, 11:23 PM // 23:23   #4
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From what I`ve heard, the Jade Isle is extremely imbalanced. Basically, because it forces people to fight at the stand. The reason behind this, is that you cannot use the teleporters to get into the enemy`s base, if you are hexed. (I think Cripple may stop you too, but I`m not sure)

Anyways, people exploit this, and bring Assassins with Shadow Prison to kill the splitters. Thus, you have a hall that forces 8v8 even more than the Burning Isle.
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Old Mar 27, 2007, 02:38 AM // 02:38   #5
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Quote:
Originally Posted by Anti Oath
I don't even know what TGH is is it another forum? (guessing it's The Guild Hall)
Correct.
Anyway, that's not exactly it Dodo - you can still tele if snared, the reason that's spreading around is that you have to entirely leave the teleporter before you can go back through it. If you're snared and/or rubberbanding, that makes it pretty difficult to go back through it again.

However, that's a decent summation - the hall forces 8v8 even more than Burning does. At least once the first sentinel's down, splitting becomes fairly rudimentary on Burning. Not so much on Jade.
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Old Mar 27, 2007, 11:39 AM // 11:39   #6
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The teleporters suck. Yesterday I had some lag and spent a full minute trying to go through the teleporter correctly. Which sucks, if you're monking.
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Old Mar 27, 2007, 02:08 PM // 14:08   #7
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Jade hall isn't too imba. I blame skill balance more than anything. 8v8 builds will always be stronger when they are designed to be played 8v8. It's just the 8v8 you see played on that hall are so ridiculously overpowered that even with better tactics or player play, you'll usually still lose. Although I do see a few tweaks could be made to the hall itself. Jade seems like a fudgepack fest, with very little use of "line" formation room for frontline,mid-line,backline, retreats are usually way too nasty when needed.

Last edited by Ec]-[oMaN; Mar 27, 2007 at 02:12 PM // 14:12..
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Old Mar 27, 2007, 02:23 PM // 14:23   #8
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Izzy's working on it.
*removed the rest of the post, apparantly it's considered a leak to ANet.*
Just be patient and adapt, I'd say, no matter how much you may hate the hall.

Last edited by Saphatorael; Mar 28, 2007 at 11:53 AM // 11:53..
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Old Mar 27, 2007, 03:11 PM // 15:11   #9
ump
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They should delete the hall until it gets fixed. Problem solved.
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Old Mar 27, 2007, 03:18 PM // 15:18   #10
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They can't really delete it because it'd cause too much QQ among the PvE:ers. They could make it so that when you went into GvG from it, you zoned into Corrupted Isle instead, though. Good times.
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Old Mar 27, 2007, 03:26 PM // 15:26   #11
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Quote:
Originally Posted by Xanthar
They can't really delete it because it'd cause too much QQ among the PvE:ers. They could make it so that when you went into GvG from it, you zoned into Corrupted Isle instead, though. Good times.
lol.

Because corrupted is soooooo much more balanced
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Old Mar 27, 2007, 03:34 PM // 15:34   #12
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Any map that gives such incredible advantages to the host should not be in play. This goes for burning isle, as well. It continues to promote increasingly scrubby builds, and that only hurts the welfare of PvP.
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Old Mar 27, 2007, 07:20 PM // 19:20   #13
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Quote:
Originally Posted by yesitsrob
lol.

Because corrupted is soooooo much more balanced
Nah, imagine the look on their faces when they expect to play SBRI on Jade and then face a 4/4 split on corrupted. They deserve it tbh.

BTW-Byron, I actually quite like the Burning Isle for splits. Once the first sentry is down, the gank path is really short and you can always leg it quickly.
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Old Mar 29, 2007, 05:10 PM // 17:10   #14
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At least for burning isle, it's possible to easily kill the first sentinel as a team and only risk losing some ground (and maybe the first archer). Jade isle is just...8v8 heaven.
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Old Mar 30, 2007, 11:05 AM // 11:05   #15
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Quote:
Originally Posted by spawnofebil
Nah, imagine the look on their faces when they expect to play SBRI on Jade and then face a 4/4 split on corrupted. They deserve it tbh.

BTW-Byron, I actually quite like the Burning Isle for splits. Once the first sentry is down, the gank path is really short and you can always leg it quickly.

My bet is that SBRI team that knows what they're doing will turtle up around their Guild Lord and go defensive. That generally means /dance for 4/4 split team until Guild Lords starts to move.
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Old Mar 31, 2007, 12:43 PM // 12:43   #16
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Quote:
Originally Posted by Divine Fragrance
My bet is that SBRI team that knows what they're doing will turtle up around their Guild Lord and go defensive. That generally means /dance for 4/4 split team until Guild Lords starts to move.
no...you pick off npcs slowly but surely by pushing and collapsing. THEN you lose.

Quote:
Originally Posted by Byron
Any map that gives such incredible advantages to the host should not be in play. This goes for burning isle, as well. It continues to promote increasingly scrubby builds, and that only hurts the welfare of PvP.
Burning is one of the best split maps in the game imo. Lord room is a little too compact though.

Quote:
Originally Posted by Ec
-[oMaN] Jade hall isn't too imba.
try again.

Quote:
Originally Posted by bankai
The teleporters suck. Yesterday I had some lag and spent a full minute trying to go through the teleporter correctly. Which sucks, if you're monking.
lrn2move. just kidding. Read Rayne's epic post over at teamquitter.com in the "iQ's deceitful ways" thread to get it down.

If izzy implements the changes I've seen, it's going to be an awesome map to split on. Additionally, it's going to be just as bad as before, because you're going to see teams that can truly, TRULY exploit the new features to the fullest advantage, instead of just "LOL SNARED. Lrn2spt noob" and then wipe you in the coral with the coral sentinels that shoot coral.
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Old Apr 06, 2007, 05:18 PM // 17:18   #17
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Quote:
Originally Posted by Thom Bangalter
If izzy implements the changes I've seen, it's going to be an awesome map to split on. Additionally, it's going to be just as bad as before, because you're going to see teams that can truly, TRULY exploit the new features to the fullest advantage, instead of just "LOL SNARED. Lrn2spt noob" and then wipe you in the coral with the coral sentinels that shoot coral.
That sounds epic :P I think they should put Sentinels right at the flag stand
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Old Apr 06, 2007, 05:41 PM // 17:41   #18
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Jade is overpowered with 8v8 builds, but it's not like the map is alone. Wurms is equally stupid in a 6-2 or 3-5 split.

This problem won't be solved until they randomize GvG maps so you can't choose the map you'll be playing on against good teams. Without that, people will always choose a map that supports their build, and in doing so they'll gain a huge advantage over higher ranked opponents.

Remember, as players improve, every small advantage becomes magnified. Even old maps like Frozen become more of a problem if they're providing a small advantage to one team, because everyone is so much better at the game now than they were a year ago. Arenanet needs to strike at the root of the problem and deal with map advantage, rather than beating around the bush with map changes to Jade Isle.
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Old Apr 06, 2007, 11:36 PM // 23:36   #19
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Quote:
Originally Posted by yesitsrob
lol.

Because corrupted is soooooo much more balanced
A center connecting path is key.
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Old Apr 07, 2007, 04:16 AM // 04:16   #20
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Quote:
Originally Posted by Sentience
A center connecting path is key.
they'd just throw in a teleporter, because those always work great!
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